Badim

Age/Gender: 25, Male
Location: Kaliningrad
Job: flasher

Contact Info

Newgrounds Stats

Sign-Up Date:
5/25/06

Level: 16
Aura: Evil

Rank: Police Officer
Blams: 143
Saves: 433
Rank #: 14,123

Whistle Status: Normal

Exp. Points: 2,640 / 2,840
Exp. Rank #: 10,679
Voting Pow.: 5.79 votes

BBS Posts: 13 (0.01 per day)
Flash Reviews: 74
Music Reviews: 7
Trophies: 7
Stickers: 0

Badim

Red Storm Update - Faster!

Posted by Badim Nov. 27, 2009 @ 8:13 PM EST

We have just updated our latest game - Red Storm.

Hard mode added, Enemies now move more smart, Optimization to code - less lags.

Currently we developing survival mode for it and new campaign. You will be able to play with your current Mech, so get ready it before great battles!

best regards, Badim.
PS will be cool if you will reccomend it to Shooters.

red_storm_banner_460x60.jpg

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Badim

EF:Warfare Beta testing

Posted by Badim Oct. 8, 2008 @ 9:29 PM EDT

New EF game on way to release. Gameplay is experimental for me, so any feedback will be welcome.
It should plays as warfare, or tower defense with offense in advance, and ofcouse - Heroes. witch ones will be leveled up during play.

Elite Forces:Warfare
If you have found any bugs, or have questions/suggestions - either post here, or via pm.

ef_war_screen_2.jpg

Updated: 02/28/09 7:40 AM 3 comments | Log in to comment! | Share this!
Badim

Elite Forces: Afghan - new version.

Posted by Badim May. 29, 2008 @ 6:15 AM EDT

We have improved EF:Afghan, now you can use shop between levels,
and we have added lot of small fixes to interface and game.
EF:Afghan
feel free to send any feedback/comments.

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Badim

'Elite Forces - Defense' - new version(1.430)

Posted by Badim Mar. 10, 2008 @ 8:45 PM EDT

-New map, again, with enemyGenerator,
-EnemyGenerator now makes easer enemies,
-New Mode - Survival, with 2 difficulties, Sandbox - lots of money, no score-board, and normal, you can play any map with this mode, scores will count only from curent map, not for all together, like in Prison or Defense,
-small balance changes, RPG/AA-Gun now more power-full, sniper more expensive, char-upgrades all prices halved.

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Hi guys,
I like to share data of Elite Forces:Defense.
You can use it as you like, If someone like to MOD, or make your own map for this Game, feel free to email me at ef[at]badim.ru
For terrains I using Terragen(1.5mb) and it`s takes 5-10 minutes to 'paint' and render landscape.

If you have lack of flash knowledge - it`s best chance to you make your own TD. I promise support everyone with upgrading game/tools and etc to make your work easer.
If you`ll build full mod(own maps/scenarios/enemies). I`ll pay you a reward.

Data file:
http://badim.ru/tmp/data.txt
Tool for routes:
http://badim.ru/tmp/map7.fla (source for flash8)
Lang file:
http://badim.ru/tmp/elite_forces_en.tx t

PS - if someone need or like to improve art in game, feel free. i`ll give you credits for that =0
Page for lose:
http://badim.ru/tmp/main_end_loose.jpg
Page for win:
http://badim.ru/tmp/main_end_win.jpg
Main theme:
http://badim.ru/tmp/main_bg.jpg

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Badim

'Elite Forces - Defense' - new version(1.410)

Posted by Badim Feb. 27, 2008 @ 6:51 PM EST

New map,
balance fixes,
new enemies with new abilities.
great tnx to SilverScorpion for balance suggestions.

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Badim

'Elite Forces - Defense' - new version(1.400)

Posted by Badim Feb. 26, 2008 @ 11:45 AM EST

Hi guys,
tnx for supporting me with this game, I have updated Hero.EF:Defense in morning,
and added new map, new char upgrade, balance fixes for weapons, and some little improvements.
as always feel free to continue pm me with your suggestions.

If you wana try first part of EF-Series, you can tryEF:Jungle it is a platformer, but with same

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